During a recent conference, Mohammad Hassan Entezari, Iran’s Secretary of the Supreme Council of Cyberspace talked about their achievements and performance in the council.
“The changes on cyberspace are rapid and profound. We need to catch up with the pace and manage these developments.”, said Entezari.
“Right now, more than 5.5 million people play Clash of Clans in Iran and more than 90 percent of the games played in the country are products of foreign countries.”, he added.
Every year thousands of dollars are moved outside the country from the apps and games purchased by Iranians. However the government hasn’t yet found a way to control and put taxes on these purchases.
Iranians inside the country don’t have access to Visa or Master Cards to buy “gems” in the game. The gems are used to boost and speed up the building process on Clash of Clans. Players inside Iran have to buy Apple or Google Play gift cards from third party websites to make in-app purchases.
According to “Iran Computer & Video Games Foundation”, with 20 million gamers, Iran is the largest growing video games market in the Middle East.
Clash of Kings, another popular freemium online game, has signed a contract with Cafe Bazaar so that the players could make in-app purchases easily. The users can use their local debit cards or they can charge their account on Cafe Bazaar to buy items on the game. Clash of Kings is making around 10 million Tomans (approximately 3000 dollars) a day only in Iran.
Clash of Clans was released in 2012 for iOS platform, by the Finnish company, Supercell. The freemium online game was one of the three most revenue generated games on App Store and Google Play in 2013. Last year, Supercell’s hit games (Clash of Clans, Boom Beach, and Hay Day) generated $1.7 billion revenue for the game developer.